• Media · Sports streaming
  • Streaming + subscriptions
  • iOS · Android · Web

DubCam: live streaming where fans fund the teams they love

A sports and entertainment network where fans subscribe to programs, athletes, podcasts and shows, and 50% of every subscription goes straight to the creator each month.

50%
revenue share to creators
Live
streaming from any program
Monthly
automated payouts

High-school, college and pro programs have loyal fans but no simple way to earn from them. Broadcast deals are out of reach for most, and generic streaming tools don’t split revenue.

  • Built iOS and Android apps for going live and watching, with a 10-minute free preview before subscribing.
  • Created supporter subscriptions where fans pick who they back at sign-up and revenue is attributed to that creator.
  • Automated the 50% creator split with payouts on the 1st of every month, no minimum threshold.
  • Live on the App Store and Google Play.
  • Programs stream games, locker rooms and practice with no setup cost.
  • Creators earn recurring monthly revenue from their own fans.
Build notes

How we built it

Attribution starts at sign-up

A fan picks the program, athlete, podcast or show they want to back when they subscribe. The fan’s choice at sign-up decides which creator each subscription is attributed to.

A ten-minute preview, then a subscribe prompt

Anyone can watch the first 10 minutes of a live stream free. After that the app asks them to subscribe. The preview lets a program reach people who are not fans yet, before asking them to pay.

Going live from a phone

A program broadcasts a game, a practice or the locker room from a phone, and needs no broadcast rights to do it. The same iOS and Android apps handle watching, fans can also watch on the web, and on the phone apps subscriptions run through in-app purchases.

Payouts on a fixed date

Half of each subscription is attributed to the creator the fan chose. Payouts go out on the first day of each month and there is no minimum balance, so a small program with a handful of supporters still gets paid that month.

Our guide to creator revenue share walks through the payout model behind DubCam, including the ledger and the app store fee math.

The product

Go live. Get supported. Earn every month.

01

Go live from anywhere

Programs stream games, practices and locker rooms straight from a phone, with no broadcast rights needed.

02

Supporter subscriptions

Fans choose who to back at sign-up and pay monthly for full access.

03

Free preview

Ten minutes of any live stream free, then a subscribe prompt.

04

50% revenue share

Half of every subscription is attributed to the chosen creator.

05

Automated payouts

Creators are paid on the 1st of every month, with no minimum threshold.

06

Every level

Built for high schools, colleges, pro clubs, podcasts and shows.

How it works

  1. STEP 01

    Go live

    Program starts a stream or uploads a show.

  2. STEP 02

    Preview

    Fans watch 10 minutes free.

  3. STEP 03

    Support

    Fans subscribe to the creator they choose.

  4. STEP 04

    Get paid

    50% is paid out on the 1st of the month.

Integrations

Wired into the systems that matter.

  • Live streaming
  • In-app purchases
  • Stripe-style payouts
  • App Store
  • Google Play
  • Web
What we delivered

Built and shipped for DubCam.

  • Live streaming
  • iOS (Swift)
  • Android (Kotlin)
  • Subscriptions
  • Revenue share
  • Payouts
FAQ

About this build.

How much of a DubCam subscription goes to the creator?

50%. The program, athlete, podcast or show a fan picks when subscribing receives half of that subscription, paid on the first of each month with no minimum balance.

Can fans watch DubCam before they subscribe?

Yes. The first 10 minutes of any live stream are free, then the app asks the viewer to subscribe.

Who can stream on DubCam?

Any program, from high-school and college teams to pro clubs, plus podcasts and shows. A program goes live from a phone, without buying broadcast rights.

Services used
Mobile App DevelopmentWeb App Development
Industry
Media & Streaming

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